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Image by Guillermo Ferla

Hardware-To-Screen Communication

Space Oddity

{coding, circuitry, interface design & construction, sensors, collab}

This 2-person project creates a tangible interface for a screen-based interaction to create the sensation of flying a spaceship in space.

The sensors function as controls of the "spaceship", by interacting with them, users see different effects appear on the screen to offer a playful "space exploration" experience.

Process

In Space Oddity's controller interface, there are 4 sensors (a sliding potentiometer, a 2-pin touch sensor, a distance sensor, and a pressure sensor) wired to a microcontroller, which connects to a computer via USB cable that displays on-screen media.

This is a team project completed in collaboration with my teammate, Winter Yan. The process documentation below shows the connection and functionality of all compartments.
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Applicable Spaces

By not limiting screen control inputs to conventional mouse clicks or button presses, and using a wide range of sensors that can pick up many unconventional physical inputs instead, this technology could be applied in creating immersive hardware-to-screen interactive experiences.

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